Updates (January 2022)

In-Game Changelog Updates (January 2022)

Skillz

Skillz

Management
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Discussions: 75
Posts: 130
Likes: 1

[RUST UPDATE]

  • Rust updated to the latest version.
  • OXIDE updated to the latest version.

[FEATURES]

  • Added replacement despawn system for Raidable Bases. (and deployables are destroyed first)

[CHANGES]

  • Improved overall server performance with Raidable Bases.
  • Made a few backend improvements to the Skins system.
  • Updated a bunch of Staff related plugins to their latest versions.
  • Paintable entities, Photos, Casettes, Pagers, and Mobile Phones placed in Backpacks will now work as expected throughout a given wipe.
  • Dropped Backpacks will no longer collide with any corpses. Previously, each dropped Backpack would only have its collision disabled with the corpse that it dropped for, so other nearby corpses could still push the Backpack below the ground.
  • Slightly increased the delay when opening the Backpack while looting another container (from 0.05 to 0.10 seconds) to further mitigate issues where the loot panel doesn't resize.
  • Drastically improved performance with the Backpack system:
    • Backpack data files no longer a written unless the backpack's contents have changed.
    • The GUI button is now only generated once per plugin load, instead of being generated every time it's sent to a player.
  • Few performance improvements to the Kits system.
  • Improved trap and turret placement on NightmareBase5. (Raidable Bases)
  • Improved box layout design on NightmareBase5. (Raidable Bases)
  • Tweaked configuration and profile settings and disabled some settings that were less desirable. (Raidable Bases)

[FIXED]

  • Fixed all knows issues regarding NPCs with Raidable Bases.
  • Fixed all known issues with mounts including turrets not targetting players in them.
  • Fixed players being able to build before Raidable base is setup.
  • Fixed certain Raidable bases not despawning when abandoned and TC is a requirement.
  • Fixed players being unable to participate in another raid after exiting one that isn't locked.
  • Fixed NPC attack range on the BradleyGuards.
  • Fixed probability amounts which cause no loot to spawn (Raidable Bases)
  • Fixed EasyRaid10 height being too low due to its bunker design. (Raidable Bases)
  • Fixed set amounts for ammo.snowballgun to 0 in Difficulty_Loot/Easy.json - item appeared as a 5.56 round. (Raidable Bases)

[REMOVAL]

  • Removed AdminSleigh plugin. (Christmas is over)
  • Removed Christmas Kit.
  • Removed Fireworks Kit.
  • Removed scrap from Difficulty_Loot since it is in Base_Loot already. (Raidable Bases)
  • Removed all items from Default Loot as its not needed. (Raidable Bases)
  • Removed crate and barrels from HardRaid10. (Raidable Bases)
  • Removed second TC and its section of the base from NightmareRaid5. (Raidable Bases)
Skillz

Skillz

Management
Information
Discussions: 75
Posts: 130
Likes: 1

[RUST UPDATE]

  • OXIDE updated to the latest version.

[FEATURES]

  • Added support for NPCs to use Rocket Launchers/MGL's. (Raidable Bases)

[FIXED]

  • Fixed Ice Cave triggers on the custom map.
  • Fixed an issue where certain items wouldn't spawn (Raidable Bases)
  • Fixed Raidable Bases not working.
  • Fixed Recycler code not working.
  • Fixed CargoTrainEvent not working.
  • Fixed VehicleLicense not working.

[REMOVAL]

  • Removed some unused plugins related to the old map.
Skillz

Skillz

Management
Information
Discussions: 75
Posts: 130
Likes: 1

[FEATURES]

  • Added topology to the lake on the map.

[CHANGES]

  • Updated the Train Plugin to resolve some weird behaviour issues.

[FIXED]

  • Fixed topology on the island Q1, Q2, now there is less ore.
  • Fixed alpha mask on Military Tunnels.

[REMOVAL]

  • Removed some of the NPCs in buildings, as they appeared outside their spawn points and where able to shoot through walls.

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